In a previous post I said that a case could be made for Tetris, Super Mario 64, and Portal all being art because of their game design alone. I’m going to argue that case now.
Tetris:
I honestly think Tetris is timeless, it’s just as much fun today as it was back in 1985. This is possible because the game seems to have barely aged. Unlike other games of its time, the core gameplay of Tetris has never been changed. There will always be falling blocks that can be rotated and stacked to makes a full line disappear. The original has been improved upon, but the many variations that have been released make only minor changes, such as allowing a player to see the next three pieces as opposed to one piece, allowing the player to rotate a piece either clockwise or counter-clockwise, rotate a piece even if it’s against a wall, adding new modes with a focus on deleting lines, or adding a timer, among others. It could be argued that together these minor changes add up, so that modern Tetris game is a far cry from the original, but I disagree because there’s one very important aspect of the game that has not been changed: The shape of the pieces. The Tetris shapes are iconic, they work in perfect harmony with each other. Each shape is built with only four squares, and between the six pieces they cover every variation that can be made with four connecting squares. A new piece cannot be added, literally. It would upset the balance that has made Tetris a timeless game, and structurally artistic. Because this is where Tetris shines as artistic: The perfect balance between its pieces. Knowing more of what pieces are coming and being able to turn the pieces different directions makes the game more accessible for sure, but the original hit upon something with the shape of its pieces that made the game consistently enjoyable yet consistently challenging and has not been improved in all the years since its release. Read the rest of this entry »