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The Flawed Horror of Silent Hill: Homecoming

Posted by Nick Dinicola on June 12, 2009

Silent Hill Homecoming - Cult SymbolSilent Hill: Homecoming was largely seen as a departure from the survival-horror genre when it was released last October. However, this entry in the long running series remained true to its genre roots in many ways. Guns were sparse and ammo even more so, there were plenty of puzzles and dark environments, and while the new combat system bothered many long-time fans because it didn’t actively discourage fighting, since it emphasized dodging over attacking, players still felt weak and disadvantaged in each confrontation. But Silent Hill: Homecoming was a departure from form. It took more inspiration from the Silent Hill movie than from the previous games and ended up with many of the same flaws. It had all the elements of a psychological survival-horror game, but didn’t know how to use them properly, and as a result, it felt like more of a departure than it actually was.

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I’ve also got a review of Indiana Jones and the Staff of Kings up on PopMatters as well.

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I recently bought and finished the Epilogue for Prince of Persia, and was surprisingly disappointed by it, but not for the reasons most other gamers were. Read the rest of this entry »

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Review: Resident Evil 5

Posted by Nick Dinicola on April 24, 2009

residentevil5logoOne of the reasons Resident Evil 4 was so well received was because it didn’t have any of the game design tropes people had come to expect from the Resident Evil series. In doing so, it certainly didn’t feel like a Resident Evil game, but that was fine because it didn’t really want to be one. There was no Umbrella, no zombies, no alphabetical virus, and the only link to the other games was the main character Leon (yes Ada too, but her role was really more of a cameo). Resident Evil 5, on the other hand, wants very much to be a Resident Evil game, but also wants to embrace the fast-paced action that made 4 so popular, and as a result ends up feeling a bit schizophrenic.

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Review: Call of Cthulhu

Posted by Nick Dinicola on March 13, 2009

So I’ve decided to start reviewing games on this blog. While I think game review blogs are already a dime a dozen (probably worth less than that, there’s so many of them) I think there’s still plenty of room for reviews that don’t give out a score at the end, a review that just discuss the game, it’s pros and cons, it’s successes and shortcomings, and just leaves it at that. This will be different from a Game Analysis because it wont focus on just one aspect of the game, it’s an overview, a general impression, and if I feel that one aspect of the game is worth writing about in more depth than I’ll make another post. Since there wont be any score to sum up my thoughts, I’ll make sure not to ramble on for too long. I’ve always hated reviews that go on for multiple pages, so I’ll make sure not to do the same. With all that said the first game I’m going to review is Call of Cthulhu: Dark Corners of the Earth. Why review a five year old game? First, it’s the game I’ve most recently beaten after playing along with Rebel FM’s Game Club. Second, while it may be old and flawed, its flaws actually worth playing even five years later. Read the rest of this entry »

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