Playing With Art

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Consequence Without Morality

Posted by Nick Dinicola on June 26, 2009

The opening scene in Indigo Prophecy is one of the most memorable moments in gaming for anyone that’s played it. The main character, Lucas, goes into a trance and kills a man in the bathroom of a small restaurant. Play it once and it seems fairly unremarkable, but on a second try, when the player realizes the wealth of options available, it’s impossible not to feel a sense of wonder. But the real accomplishment of this scene is that all these choices are presented to the player without any moral implications.

Read the rest at PopMatters.

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